Smolder app icon — a golden d20 over an ember dragon SmolderDaily d20 survival story

Every night is one night long.

At dusk the calendar deals the same night to every player: a world, an opening, twelve hours, three threats. You have one hero. Roll a real d20, spend your Embers wisely — and try to see the dawn.

Free · One night a day · Grim & addictive

How to play

The die is honest. The night is not.

A whole night of choices in about fifteen minutes. Here's how a stand goes.

01
The Stand

Light the wick

Each dusk brings tonight's stand — the same world, opening and threats for everyone. Forge your hero: Might, Wits or Nerve.

02
The Die

Pick a way through

Every hour offers three paths, each Easy, Hard or Dire. Choose one, roll a real d20, and the app settles what it cost.

03
Embers

Kindle. Stoke. Hold.

Kindle to roll two dice and keep the best. Stoke for +3 after the roll. Once an act, put your back to the wall — and pay for it next hour.

04
Ashes

See the dawn

Survive twelve hours, or fall trying. Every hero ends in the Hall of Ashes with an epitaph. Every dawn feeds the streak.

Natural 20 · Critical Success Partial Natural 1 · Failure
Six worlds

Six roads into the dark.

Dark fantasy to orbital horror. Each world has its own six threats, its own relics and its own way of killing you.

Dark fantasy

Ashen Kingdom

The beacon on the ridge went dark an hour ago. Something is climbing the stairs.

Orbital horror

Derelict Orbit

Life support gives you twelve hours. The crew manifest lists one more name than there are bodies.

Folk horror

Hollow Parish

The church bell rang thirteen. The village has locked its doors from the outside.

Noir

Rain District

The billboard on the corner just said your name. The mayor has been dead for three years.

Western

Salt Frontier

The posse arrives at dawn. The town has already decided whose side it is on.

Grim fairy tale

Winter Court

The Queen's hunt rides tonight, and your name is on the invitation.

What's inside

Built for one more night.

A pocket tabletop adventure with real rules — every effect is exact, every roll is fair.

A shared daily night

Every player faces the same stand each dusk. Compare scores, keep your streak alive, and use a Grace Day when life gets in the way.

New night every 24h

A real d20

Easy, Hard and Dire checks. Twenty is always a Critical, one is always a Failure. Nothing in between is negotiable.

DC 8 · 12 · 15

Twenty-four relics

Tallow Candles, Ferryman's Coins, Mirror Shards. One-use tricks — and some were made in pairs that resonate when they meet.

24 relics

The Codex

Thirty-six threats hide as silhouettes until you meet them. The Hollow Knight, the Ledger Men, the Nameless Guest — fill every page.

36 threats

Hall of Ashes

Every hero gets an epitaph, a score and a place in the Hall. Pin your favourite falls and share a night as text.

Every hero remembered

Trials & Endless

The Long Night, Cold Vacuum, Six Roads, Seven Dusks. Or go Endless and see how many hours past twelve you can last.

5 trials · 25 badges
Choose your heat

Kindling, Blaze or Inferno.

Kindling

Grit 10 · Embers 4 · DC −1

Blaze

Grit 8 · Embers 3 · the standard night

Inferno

Grit 6 · Embers 2 · DC +2 · no Hold the Line

Tonight's openings

Every night starts somewhere worse.

Send word

Questions? Ideas? A bug in the dark?

Write to us at kohlisiddharth18@gmail.com or leave a message below.

✓

Message sent ✓

Your word has gone out into the night. We'll answer before dawn — or soon after.

Smolder app icon

The wick is unlit.
Begin.

Tonight's stand is already waiting. Free on iPhone.